Friday, 25 November 2022

23rd November Games

Low numbers onsite again this Wednesday - Steves S & H, Mark and I played Zombicide again, and this time we actually won!

Rob and Alan were playing WarCry with two of their friends (hence the two separate pictures); we also had a brief visit from Dave C who was buying PAINT BRUSHES!! I believe he'd bought the last one from Eric Knowles given Dave's known dislike of painting, but I assume it was for his ongoing ACW naval project.


I'm planning something a little more photogenic next week with a Wings of War/Glory game probably set in 1916-17. Details of any other planned games would be welcomed, as would a few more members present.

See yer soon

Neil 

Monday, 21 November 2022

16th November Games

Due to the low numbers expected this week I'd suggested we play Zombicide - on consideration we haven't played this game since before the pandemic, which has a kind of grim humour in itself given the nature of the game! Steves H and S, Dave K and myself settled in for an evening's mayhem, some of which went to plan; by the game's end the undead were getting rather numerous, aided by a necromancer with more lives than Kenny from South Park, despite his being terminated with extreme prejudice on several occasions. Great fun though.

Rob played Marvel Crisis Protocol but I didn't get the chance to visit and take pictures.



We're going to repeat the Zombicide theme next week, hopefully with a couple more players. Any other game offers are of course most welcome.

See yer soon

Neil

Thursday, 10 November 2022

9th November Games

Slightly reduced numbers played The Walking Dead last night; Dave K, Mark, Andy P and Steve S all participated. I bought Battle Cry as previously arranged. Matt and Steve H played the Fredericksburg scenario (which those with knowledge of the ACW will recall involved Union forced advancing across open ground towards an entrenched Confederate position, suffering enormous casualties in the process). As with all Richard Borg games, action is controlled by a hand of action cards, which may or may not allow one to pursue desired plans. The trick is to make the best of the hand and hope it doesn't turn into a foot, or an appendix, or a bowel. You get the picture.

Steve won the first game (Matt hadn't played before and now wants a copy himself!) by attrition on the Confederate right flank, and declining to attack the main position. I then took over the Confederates for a second game. I was doing a reasonably with Steve one victory point up on me when time ran out, but I think I might have held out in the end.



Plans for next week revolve around one of the Zombicide games which I have a yen to try again. Steve S and H have copies which hopefully can located in good time.

See yer soon

Neil

Friday, 4 November 2022

2rnd November Games

   Attendance was up on recent weeks, with Steve S, Paul, Dave K, Mark and Andy P playing The Walking Dead (the game, nothing Halloween orientated), Alan and Rob involved in what I think was a Necromunda game (I think actually Kill Team - Mike), while I settled to the planned Napoleonic naval game.

   I took my Spanish squadron, which is heavy on ships over 100 guns (bought in prepainted) and I sorted out Steve a British squadron which could handle them. He did this quite effectively; I mis-timed my turn across his bows and ended up with one first rate destroyed by explosion and another struke due to damage before I could bring the rest of the squadron to play. My bad, Steve did a good job to win (curse him!).



I'll bring Battle Cry next week for some ACW action, details of any other games appreciated.

See yer soon

Neil

Tuesday, 1 November 2022

26th October Games

A varied selections of games last night. Steve S and Mark played Pandemic and a couple of other board games, Rob was involved in a Necromunda bust-up, and Mike, Steves S and H and myself settled for a Lion Rampant version of Agincourt - it having been the anniversary on Tuesday. Mike has painted over forty French Knights to bolster their forces, and this time allowed for the terrain being saturated after heavy rain over the days preceding the battle (having walked the ground back in 1996, I can well believe this). The cavalry charged - slowly - and died - slowly. Elite heavy cavalry require 4 hits to remove a figure, and although Steve H and I (playing the English) took them under archery volleys as soon as possible, were not able to stop them until at least one unit reached the English lines and promptly routed a unit of foot sergeants on my flank (the curse of a double 1!) before being destroyed by close range archery.

Mike decided the test game had been successful with the elimination of half his French forces. I'm still pondering this comment. . . .




I've offered to run a Napoleonic naval game next week, details of any other games welcomed.

See yer soon

Neil