Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Tuesday, 1 November 2022

26th October Games

A varied selections of games last night. Steve S and Mark played Pandemic and a couple of other board games, Rob was involved in a Necromunda bust-up, and Mike, Steves S and H and myself settled for a Lion Rampant version of Agincourt - it having been the anniversary on Tuesday. Mike has painted over forty French Knights to bolster their forces, and this time allowed for the terrain being saturated after heavy rain over the days preceding the battle (having walked the ground back in 1996, I can well believe this). The cavalry charged - slowly - and died - slowly. Elite heavy cavalry require 4 hits to remove a figure, and although Steve H and I (playing the English) took them under archery volleys as soon as possible, were not able to stop them until at least one unit reached the English lines and promptly routed a unit of foot sergeants on my flank (the curse of a double 1!) before being destroyed by close range archery.

Mike decided the test game had been successful with the elimination of half his French forces. I'm still pondering this comment. . . .




I've offered to run a Napoleonic naval game next week, details of any other games welcomed.

See yer soon

Neil

Friday, 14 October 2022

12th October Games

Sufficient people were onsite to run the proposed refresher game before we run the Battle of Britain participation game at SEWLG this coming Sunday. Steve H and Andy P ran the Luftwaffe, while Dave K, Steve S and Mark were the Brylcreem Boys. I wanted to try giving the RAF a +1 on firing dice against bombers, in an effort to simplify or increase (depending on your point of view) the chance of downing a bomber. This seemed to work, as the Boche lost a Heinkel 111 and had significant damage on the others as a result of this modification. I'll certainly use it on Sunday.

Rob was playing Necromunda.



We'll be thin on the ground again next week, so I've booked a table for a Napoleonic naval game for those present.

See yer soon

Neil

Friday, 30 September 2022

28th September Games

I ran the promised Space Hulk game last night for the benefit of Steve S and Dave K as the Astartes, whith Steve H playing the Genestealers. The mission required two terminator squads to start from opposite sides of the boardto retrieve and return a CAT scanning device, while the 'stealers had to stop them. Although Steve and Dave aren't experienced players of the game, they nearly achieved their goal, falling victim to a massive wave of genestealers just before the two squads' survivors were able to join up. Mention should be made of the stalwart efforts of the sergeant commanding one squad. Equipped with a thunder hammer and shield, he dispatched a formidable number of aliens before he too was swamped.


I met up with Alan and Rob who were playing a Necromunda scenario, with their usual selection of beautifully painted figures.

We've sorted out games for the next two weeks; Wednesday 5/10/22 has a Battletech game scheduled, while on the 12th I want to run a refresher game for Battle of Britain game which will be present at the SELWG show on the 16th October, partly to make sure we are all up to speed and also to try one or two tweaks to make the game run smoothly.

See yer soon

Neil

Friday, 23 September 2022

21st September Games

A few more bodies onsite this week thankfully; I ran the planned Angels 20 game for the benefit of Steve H and Matt flying Fw190's and Steve S and Dave K flying P-51B's. Matt exited swiftly as his Fw190 was shot down, Steve H fought on but was eventually despatched as a probable. 

Paul and Andy were also present but took no part. Andy and the aircrew played a card game to wind up the evening, while I checked in on Rob who was playing Necromunda in the bar area.



Next week, I'll run a Space Hulk game for as many people as possible. If we run two Astartes squads, this should be possible.

See yer soon

Neil

Tuesday, 30 August 2022

24th August Games

 It was a dark and stormy night - so nobody turned up!

Actually, I was able to run the planned Wings of War WW1 aerial game for Steves S & H, Bob and myself, and Rob was also playing a smaller than planned game of Necromunda a few tables away, so I was able to have a quick chat with him. Mark wasn't with us as his wife (Rob's mum) is in hospital following planned surgery. I'm sure all members will join me in wishing her a speedy recovery.

The WW1 game involved a pair of Fokker EIII against a pair of Morane Saulnier N, so it was unusually for the period a totally monoplane affair. Honours were about even over the two games we played (I won the first and was shot down in the second) and a good time was had by all.




Next week, I'll run a WW2 aerial game using the Angel's 20 rules. Not sure what else might be on offer due to low turnout this week, but at least the weather is a bit cooler after the rain today.

See yer soon

Neil

Friday, 8 July 2022

6th July Games

A busy evening yesterday; Andy P ran his Core Space sci-fi game for Dave K, Mark, Bob and Steve S, Mike was playing Warhammer 30k in a Heresy era game, Alan and Rob played Necromunda, while Steve H and I played WW1 Wings of Glory.

No details as to victory/defeat with the Core Space game (although I don't think it went well), Mike's WH30K game looked iffy for Mike last time I looked (I can confirm iffy was the right word - Mike), while Alan beat Rob's House Escher forces in the Necromunda game - Rob took the rare loss very well (could barely see his bottom lip wobble).


I set up the Wings of Glory game using aircraft which are surprisingly well matched; Sopwith Camels against Austrian built Albatros D111's using the fighting in Italy in late 1917 as a basis, mat supplied by Tiny Wargames. I lost one of the Camels early on, while another had directional difficulties (due in no small part to my selecting the wrong movement cards). Advantage Austria at game's end although their aircraft were carrying more damage than mine. Probably best to call it a test game. . .

Next week I'll run a Battlefield Gothic game, I gather that Zombicide is another game under consideration.

See yer soon

Neil

Friday, 24 June 2022

22rnd June Games

 We were busy last night; Dave K ran a Mad Dogs with Guns game for Matt, Mark, Andy P and Steve S, Alan and Rob were involved in what appeared to be a multi level Necromunda game.


I assisted Mike with a Rebels and Patriots Napoleonic themed game that he ran for the benefit of Steves S and H and two of his friends who normally only play boardgames, and who had expressed an interest in getting more regular games in. The scenario was loosely based on Quatre Bras 16th June 1815 (appropriate given the anniversary was last week) using his newly completed 15mm collection. I helped with umpiring and supplied a few buildings for terrain.

We also had a visit from Dave C who kindly donated a book on the RAF fighter squadrons in the Battle of Britain, which is timely with the new game we have on the circuit.


Next week, Dave K is running another Mad Dogs with Guns game, while Mike and I are running a Lion Rampant Wars of the Roses themed game. We've found some period specific cards which will be in use, scenario to be decided.


See yer soon


Neil

Friday, 17 June 2022

15th June Games

 As ever, we were split into distinct groups over the Waylands site last night; Steve S, Mark, Paul, Andy P and Dave K were playing The Walking Dead in the bar area, along with Alan and Rob who were involved in a Necromunda game (I'm tempted to do an Imperial Guard team for this), I ran a WW1 naval game using my Italian and Austro-Hungarian fleets for Steve H and Mike.

The scenario involved the Italians in pursuit of an Austrian squadron which had been engaged in bombardment duties, which were then to be covered by a squadron of Austrian dreadnought battleships. Bear in mind that until 1918 the Austro-Hungarian empire held land at the top of the Adriatic where its navy was based. The bombardment squadron duly escaped and the two battle squadrons were engaged; the Italians lost two battleships in short order to the combined fire of the Austrian battle squadron and a magazine explosion and duly retired. The rules used were a set I found online and translated from Italian a few years back and not having used them for some time I pleased that they worked well.

Next week, Mike is running a 15mm Napoleonic game using Rebels and Patriots, which I am tempted to take part in, and I believer The Walking Dead group are playing Mad Dogs with Guns  and the Necromunda group will continue their deliberations.

See yer soon

Neil

Tuesday, 14 June 2022

8th June Games

Low numbers and last minute changes prevented running the Battlefleet Gothic game planned for yesterday evening, but Steve H saved the day by running a game of BattleTech (he having picked up the new version recently). This involved myself, Steve H & S, Paul and Dave K in a trial game with some light mechs, which still had some decent firepower. Great fun was had by all, and I look forward to trying this game again.


My thanks go to Alan who passed on a collection of Napoleonic British figures he had no further use for, some of which had been painted to his usual high standard. Alan was involved in a Necromunda game with Rob and others.

Next week, I hope to run a WW1 naval game using my Italian and Austro-Hungarian battle fleets. There is also a board game proposed which is part of an ongoing session.

See yer soon

Neil

Monday, 6 June 2022

1st June Games

Steve S, Mark, Dave K and Andy P played Kill Dr. Lucky last night (I gather the Doctor was scragged early on by Dave - this would make a great show game if it could be converted to figures . . .), while Rob and Alan were involved in another Necromunda game using the Wayland dungeon setup. I gather that Alan's Peelers (in the blue and yellow livery) survived the game this week.



Matt and I settled in for a final trial game of Angels 20 in preparation for the Broadside show on Saturday. There were a few changes to the move procedure which we'd been getting wrong, and it was also a good chance to run Matt through at a reasonable pace before the event. Hopefully the game will be well received.

We are down on numbers next week, but I've booked a table in advance, so I'll bring Battlefleet Gothic for the entertainment of those around.

See yer soon

Neil

Thursday, 5 July 2018

4th July Games

Greetings

Thanks to Dave K for running a further Mad Dogs with Guns game for those attending considering the American gangster wars for a future club game (appropriate for the 4th July!). My personal thanks to Rob L for bringing along the new version of Necromunda for a trial game. I got lucky and won the game, but as a first effort I would certainly play again using the full blown version of the rules. Might even paint some figures . . .

essex gamers wayland games necromunda goliath

mad dogs with guns board scenery gangsters game


I was able to distribute the first of the new club badges to members last night. These appear to have met with general approval from those who have recieved them thus far; I'll dish out the rest as people turn up.

Next week, I've offered to run a Space Hulk game for Rob as a thank you for this week's game as he hasn't played the most recent version yet. I'll plan a scenario which should accommodate up to three players. Steve S has offered to bring a Mars Attacks! related game, but as ever I'd welcome further offers.

See yer soon

Neil