Friday, 20 December 2024

18th December Games

   Still down on numbers due to The Cold (get well soon Dave K and Matt!), but myself, Steves H &S, Eddie, Mark and Nigel (with pun support from Dave C ) ran the annual Lost World game with Steve S as games master and myself in my normal role as beast master. Most of the explorer teams were wiped out by the beasties or irritated natives, but Steve H as Alan Quartermain achieved his objective and survived. Great fun as always, thanks to Steve for running the game.



   With Christmas and the New Year nearly upon us, our next scheduled meeting will be on Wednesday 8th January 2025. No firm plans for a game as yet, but I'll throw this open to suggestions in due course. In the meantime, have a wonderful Christmas and New Year, and may the former be whatever colour you deem appropriate.

See yer soon,
Neil

Friday, 13 December 2024

11th December Games

Still a bit light on numbers due to sickness and the 'festive' season last night; we were, however pleased to welcome an old SEEMS member and my predecessor as chairman,  Nick Huband as a guest. Nick has very generously gifted the club a very large collection of WW2 Axis and Allies models which I have yet to catalogue; thanks to Nigel for transporting the boxes and myself home as I was not driving last night! More on this anon, but many thanks to Nick for his kind generosity. Hope to see you again Nick.

Our game this week was one of Mark's infamous dungeon crawls, using a Tenfold dungeon, which has all the necessary passages and rooms contained in a single box. We were tasked with eradicating a cult of Satanists/Santaists (no one was really sure) which we proceeded to do in a rather laborious fashion. 




Next Wednesday will be our last game before Christmas (and indeed the last of 2024); the plan is to run Steve S' dinosaur hunt as is traditional at this time of year. See you then.

Neil 

Monday, 9 December 2024

4th December Games

Numbers were down this week, due to assorted lurgies doing the rounds (get well soon Matt, Paul and Eddie) so we ran a slightly smaller version of Andy P's Corespace game - same basic scenario as last time; rescue persons from cryosleep in a facility overrun by various unpleasant (and dangerous ) lifeforms. Said lifeforms were removed from their troubled existence as expeditiously as possible, and everyone retired for tea and medals.



Next week, Mark has offered to run a dungeon crawl game, plus we'll have a couple of board games as backup.

See yer soon,
Neil 

Monday, 2 December 2024

27th November Games

   Bit thin on the ground again on another bitterly cold night; Steves H and S, Eddie, Andy P, Nigel and I ran two games. The Saboteur card game (dwarven miners being stopped from reaching the lode by unidentified dwarves) ran as a three game sequence which Steve H won, and then we played Ludus Gladiatorus, which I umpired.
   Most chose one of the available gladiators, but Andy chose the Lion, and proceeded to cause hell and havoc on everyone else before his eventual (and messy) demise. Having brought along some recently acquired 54mm hard plastic figures in advance of a planned new show game, this game brought up some questions concerning said feline and how it should be used (recommended as a NPC character), and the manner in which the Bestiarius character should use his special action caused some little debate, which was eventually resolved. I've decided that as part of the game prep, I will write a summary of the rules for the use of players. 




Next week, we're planning to run Andy's Corespace SF game.

See yer soon,
Neil 

Friday, 22 November 2024

19th November Games

   Just the one game this week due in no small part to the bitter cold; Andy P ran the Corespace game originally scheduled for last week but delayed due to his absence. The game involves teams of troopers infiltrating a facility which is overrun by mutants which exude a poisonous gas when they are despatched - this can re-animate previously despatched muties, monsters and genetic horrors if it isn't cleared by the use of flamethrowers. Andy ran the greeblies, while Mark, Dave K, Eddie Steve S and I were the troopers. We eventually cleared the site and were able to release the characters held in the room with the cylinders in the pictures attached, but we ran out of time to complete the mission and get the hell out of Dodge. Thanks to Andy for a most entertaining game.



   We might be low on numbers again next week, so I'll bring Ludus Gladiatorus as usual. Details of any options would be appreciated.

See yer soon,
Neil

Friday, 15 November 2024

13th November Games

Holidays, illness and work commitments reduced our numbers this week to myself, Dave K, Matt, Mark, Nigel and Steve S and we decided to re-run Dave's 'Last Night on Earth' zombie apocalypse game. Nigel and I ran the undead and the rest played characters whose task was to destroy the places where the zombies appeared from. We ran the game twice and the characters were able to destroy the 'nests' on both occasions, despite Nigel and I generating zombies at an alarming rate. Great fun all round, a good game that does require the character players to cooperate to survive.



The room we use was noticeably cooler than usual (keeps the zombies fresh I suppose); I've had a word with Scott and he's promised to put the heating for our next meeting.

Next week, I'm not sure if Andy P will be able to run either his Corespace or Dead Man's Hand games as originally planned for this week, so I'll bring Ludus Gladiatorus as backup.

See yer soon, Neil

Friday, 8 November 2024

6th November Games

Our numbers last night were increased by the welcome return of Dave K to the fold; he brought a zombie related board game 'Last Night on Earth' which involved survivors Andy P, Steve S, Eddie and Dave escaping from zombies run by Nigel and myself. Suffice to say that the survivors managed to fuel and start the truck in the middle of the table, albeit with a few tooth marks from the zombies. Paul and Steve H were trialling a new Dungeons and Dragons game, which was apparently fairly straightforward once they'd run through a few scenarios. Dave C popped in and spoke with Iveagh staff about the use of the other available room with a view to running an ACW naval game with his extensive collection of scratch built ships.



I've discussed the possibility of running Ludus Gladiatorius as a participation game for the show circuit with Steve H using the Italeri 54 mm figures I have in stock; this might take a while to bring to fruition but there is work to be done first....
Next week Andy P has offered either Dead Man's Hand or Corespace for our entertainment, and I've no doubt there are other plans afoot.

See yer soon,
Neil