Congratulations to John, Chris, Graham and Dave W. for a well presented game with striking scenery and some excellent figures. Unfortunately, the game did not win any prizes but with the bar set so high at Salute, I do not consider this a slur in any way.
As you all know, this is the last game that the frantic Four are presenting on behalf of SEEMS; I think I can safely say that they went out on a high! Thanks again lads, and the very best with future game projects.
See yer soon,
'wardyla' says -
Another good day at Salute - Rob and I managed to actually play a couple of games this year too, rather than just spending too much cash!
|The evil Skorzeny raises the dead...|
|The unsuspecting sleepy suburb of Walmington.|
|Home Guard to arms!|
|"Don't Panic!" Jones is surrounded by the undead at the church!|
"Hell & High Water" took place in a Gloranthan style setting where a group of Heroes defend a dam protecting Ducktown from attack by the undead. The unlikely heroes featured two Ducks (one an archer, the other a warrior capable of warping into a Duckotaur) and a group of humans including a druid who could shift into a were-rabbit form upon the eating of magic mushrooms! Nobody said this would be an ordinary game!
The warriors held off the horde of undead, loosing one warrior and Tom 'Ruddy' the Duck archer saved the day on the last turn, taking out the only creature that had reached the dam and was close to pulling it down, just before the sun rose.
This was a superb game, simple to play with loads of character and originality with a beautiful board and wonderful figures.
|Tom 'Ruddy' looks out from above the dam.|
|Tom 'Ruddy' - ace bowman!|
|The 'Duckotaur' attacks!|
|The 'Wererabbit' leaps into action.|
Pics by wardyla.